
- #HOW TO INSTALL TIBERIAN SUN MODS HOW TO#
- #HOW TO INSTALL TIBERIAN SUN MODS MOD#
The VXL contains the main 3D art, whilst the HVA contains information on use for the game, i.e.
VXL (voxel files) and HVA: These two types of files work in unison with each other. They are mainly used for buildings, infantry and landscape tiles. SHP: These files are 2D animated images (much like GIF files) but require palettes for use. #HOW TO INSTALL TIBERIAN SUN MODS HOW TO#
The notes include step by step instuctions on how to do it.
#HOW TO INSTALL TIBERIAN SUN MODS MOD#
NEW MAPS PAGE IS UP With 5 maps Check it out I finally finished my notes and example mod for how to add a third (or more) side to Tiberian Sun. There are two types of art files for Tiberian Sun and Red Alert 2: Origin Battle Ground Map Submitted by -iOnEye.
rules.ini - the main configuration file for all in-game logic and behavior, e.g. ai.ini - the configuration file for the computer AI to define which units it will use. ai.ini the configuration file for the computer AI to define which units. There are primarily three types of files in these games: art.ini the configuration file for art and graphics. art.ini - the configuration file for art and graphics The original Red Alert, Tiberian Sun, and Red Alert 2 utilize several INI configuration files that can be edited to modify the behavior of objects in-game. There are primarily three types of files in these games: The original Red Alert, Tiberian Sun, and Red Alert 2 utilize several INI configuration files that can be edited to modify the behavior of objects in-game. Some of them also change the balance to improve the game experience. Unofficial patches - often done in the form of a mod, these projects do not add new assets to the game, and instead tend to fix many of the bugs left over after the original game's support ended. They are often compatible with users who do not have them. Graphics mods - these mods only alter the graphical appearance of selected elements of the game.
Game mechanics are often added or expanded. Total conversion mods - the entire game theme is overhauled, factions and units are most often completely different than found in the game that is modified or the majority of their assets have been replaced or redone.Partial conversion mods - these mods retain most of the existing assets, but gain new units, factions and sometimes mechanics.